I discovered the crafting abilities especially tedious. To train Herblore, for example, you withdraw stock following stock of herbs and water out of your storage, then you just watch your personality combine them. RS gold is a slow process which never meaningfully changes, because unlike putting different traps in Hunter, regardless of what potion you’re making, you are always doing the same thing.
But many skills plateau disappointingly early on. I know from experience that it just gets worse when skills reach the 90s, in which one degree can take dozens of hours of the identical activity. The EXP bar keeps getting bigger but there’s nothing new to do in sight, which is really where leveling abilities starts to get dull.
These kinds of skills are at their worst when you’re losing money on the deal. They feel like another job you’ve got to cover. Some other abilities, such as Agility, feel incongruous. Agility enables you to access time-saving shortcuts round the world, however you train it by running circles round rote barrier courses. Agility is dynamic and helpful in action, but training it’s a chore that is completely divorced from what you actually use the skill for.
I want to see more abilities follow the version of my favourite skill, Slayer, that will be about killing monsters assigned by Slayer masters. Slayer makes training your combat skills more enjoyable by taking you around Runescape, and because it enables you to fight so many different creatures, you receive item drops that cheap OSRS gold fuel a variety of non-combat skills–gems for Crafting, seeds such as Farming, alloy bars for Smithing.
I’d love to see that kind of diversity come to abilities such as Herblore and Agility, and I want to see more abilities interact with different skills, such as the way I coached Woodcutting when leveling Hunter. Efficiency is fun, and Runescape is at its best when you are not stuck doing something.
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Sletrry created the group Runescape is a game that's always been aimed 4 years, 10 months ago