There was something in Diablo III’s storytelling that seemed fairly lazy and uninspired, especially for a game series that Diablo Immortal Gold boats such a rich and detailed in-game universe like Diablo. Aside from the aforementioned killing of a beloved central character, the story in D3 was reminiscent of World of Warcraft, so it featured more’fetch quests’ and dull story lines. Adria became a fundamental personality by Act II, however it was obvious she had ulterior motives. Azmodan was considered Hell’s greatest general, however he was always telling you exactly what he was going to perform next. Finally, the pursuit structures for the first three actions saw a great deal of build-up and terrible pay-offs (e.g. you invest so much time resurrecting Zolton Kulle, simply to kill him soon thereafter).
Thus, the following Diablo match should have an extremely detailed narrative that doesn’t have a lot of plot weaknesses, repetitive quests or illogical character improvements (Azmodan is a prime example of this failure). Considering how Reaper of Souls ended, Blizzard has a myriad of different directions they can go in, and as long as they construct Diablo IV’s storyline more attentively and with greater pacing (i.e. don’t kill off a major character and delay that murderer’s death until the next act), they can pull a better game all round.
Diablo II was simple in its monster telescope mechanisms.
Many of these abilities provide players with a frustrating gaming experience instead of a challenging boss to battle. Some of the most skilled players would often end up being killed by a mob of enemies using these combinations, particularly when they had mixes like Jailer/Horde/Invulnerable Minions/Vortex. These skill mixes were imbalanced that even the most skilled players could get killed quite readily, whether in single or multiplayer.
The following Diablo game ought to have a lot less absurd monster abilities. Though a lot of Diablo III’s present abilities are fine in their own, certain combinations should not be added into future games. This way, even on higher difficulties, single player characters won’t keep running into monsters that totally hinder their capacity to buy Diablo Gold do damage.