Now that I’ve learned to enjoy Path of Exile’s heart PoE trade currency game, I’m also beginning to appreciate Path of Oriath. As I said, it presents six new functions for a total of ten. This replaces the genre-standard difficulty system, in which I would normally play through the same material again and again at higher difficulties. Instead, Path of Exile is now one massive adventure. Technically four of the newest acts are a retread through recognizable zones, but there is continuous detours to new locations and dramatic changes to the scenery to keep things interesting. Beyond that, there’s a complete endPOE match to look forward to, however I am not certain if I’ll even get there. I’ve already been studying other construct guides and I’m itching to try out something new, to experience which slow transformation from weakling to god-like but using a new playstyle.
Path of Exile is a massive POE game to try and understand. There’s still heaps of systems I don’t know and a list full of items I do not really understand how to utilize. But it’s revived the power fantasy that ARPGs have always fundamentally been about. One which, for me personally, has largely remained dormant because those sleepless nights playing Diablo 2.
cheap poe currency includes seven playable characters, although only six are initially unlockable.