In the four years since poe currency was initially released, I’ve attempted to play it innumerable times. I begin a new personality and, before long, abandon them because I feel overwhelmed with the sheer intricacy–the commodity-based market, freeform character progression, and the nagging sense that I am enjoying it the wrong way. But with the launch of its large Fall of Oriath expansion a month ago, I decided to try once more, and I have found the light. Path of Exile isn’t an easy POE sport to enter, but if you stick with it, you’ll discover the very richly rewarding ARPG out there.
Path of Exile is a theory crafter’s dream come true, the kind of POE game with apparently endless ways to construct and optimize your perfect character. In addition to a typical leveling process is a passive power shrub that makes Final Fantasy 10’s Sphere Grid look like a ‘connect the dots’ puzzle book for toddlers–and that’s only the start. There’s an Ascension system for additional specializing your character, a Pantheon system that provides you more passive bonuses for killing various gods and trapping their own spirits, the skill gems which lets you essentially spellcraft–the list goes on. And on. And on.
Oh, and that I haven’t even mentioned loot. Never have I been haunted by means of an inventory full of obscure knick-knacks and gizmos that I understand do something but have no clue if this something is worth doing. If you’re somebody who likes knowing the fundamental concepts of buy poe exalted orbs a POE game immediately, Path of Exile can feel impossible.