Anticipate theme Maplestory M dungeon.It’s understood that the system makes good gears potential to be produced by in-game manner only and let the game significantly less pay-to-win Maplestory M Meso. But who is actually the royalties out of the system?
Legit low lvl players generally won’t camp within an uncommon map for hours to spawn elite bosses, nor do many or them can address them easily (without massive pot use and death counts). They often, however, go to motif dungeons or PQ for a quicker and less boring lvling up way, while spiders never do this.
The reason is mobs have more and more HP (1mil to several mil) but bots won’t invest in their gears(they need sell every a bit coin for their gain ) so they’re not capable of spawn elite dinosaurs economically.
So my proposal is, eliminate or nerf the fall rate of Maplestory M boss and elites in routine maps, but keep it and increase drop rate in maps with pre-quests (such as mushroom kingdom, kritias) and pt quests to make the system really benefit to actual players, and promote them to buy Maple Mobile Mesos play game content not grind endless in a map.
Can we receive a revanp for the Maplestory M profession ?
I think that it’s really cool we could learn both herbalism and mining about the same character. Wonderful work.I would like to suggest some upgrades I think are needed from spending quite a lot of time working on leveling up my professions here are a few ideas from my experiences so far.
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Sletrry created the group MapleStory M popularity spreads farther and further 4 years, 8 months ago