Legit low lvl players commonly won’t camp in an uncommon map for hours to spawn elite bosses, nor do many or them can deal with them easily (without massive marijuana use and death counts). They often, but go to theme dungeons or PQ to get a faster and less boring lvling up manner, while spiders never do this.
Another fact is bots become almost extincted in Lv150+ maps (excluding Singapore and Maplestory M Mesos). The reason is mobs have increasingly more HP (1mil to several mil) but robots will not invest in their gears(they want sell each a bit coin to get their profit) so they’re not effective at spawn elite dinosaurs economically.
So my proposal is, remove or nerf the fall rate of maplestory2 boss and elites in routine maps, but maintain it and increase drop speed in maps with pre-quests (like mushroom kingdom, kritias) and pt quests to make the system really benefit to actual players, and encourage them to play game content not grind unlimited in a map.Can we get a revanp for your own maplestory2 profession please?
I think it’s really cool we could find out both herbalism and mining on the exact same character. Nice work.I want to suggest some updates I believe are needed from buy Maple Mobile Mesos spending quite a lot of time focusing on leveling up my professions here are a couple of ideas from my experiences up to now.
Transform potions/recipes. Any chance of getting more monsters additional? I really love making them and I do sell them at my shop pretty affordable for others to enjoy. However, I noticed some monsters I can create, don’t currently exist in the game (such as Zombie Lupins and Invurate (spelling?)) . I personally would love to view more Boss”Special” ones inserted in like Pink Bean and a wider variety of creatures. Plus it is more fun to hunt monsters around my level to find the drops needed to make the potions.